以下是一个简单的Python扑克游戏实现,包含基本的扑克牌功能和游戏逻辑:
python
import random
import itertools
class PokerGame:
def __init__(self, num_players=4):
self.num_players = num_players
self.deck = self.create_deck
self.players = [[] for _ in range(num_players)]
munity_cards = []
def create_deck(self):
创建一副标准52张扑克牌
suits = ['♥', '♦', '♣', '♠']
ranks = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
deck = [f"{rank}{suit}" for suit in suits for rank in ranks]
return deck
def shuffle_deck(self):
洗牌
random.shuffle(self.deck)
def deal_cards(self):
发牌给玩家
self.shuffle_deck
for i in range(2): # 每人发两张手牌
for player in range(self.num_players):
if self.deck:
card = self.deck.pop
self.players[player].append(card)
def deal_community_cards(self, num_cards=5):
发公共牌
for _ in range(num_cards):
if self.deck:
card = self.deck.pop
munity_cards.append(card)
def get_card_value(self, card):
获取牌的数值
rank = card[:-1] # 去掉花色
values = {'2': 2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8,
'9': 9, '10': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14}
return values.get(rank, 0)
def evaluate_hand(self, hand):
评估一手牌的强度
# 将手牌和公共牌组合
all_cards = hand + munity_cards
# 分离花色和点数
suits = [card[-1] for card in all_cards]
ranks = [self.get_card_value(card) for card in all_cards]
# 按点数排序
sorted_ranks = sorted(ranks, reverse=True)
# 检查各种牌型
is_flush = self.check_flush(suits)
is_straight = self.check_straight(sorted_ranks)
if is_flush and is_straight and sorted_ranks[0] == 14: # A开头
return (10, "皇家同花顺", sorted_ranks[:5])
elif is_flush and is_straight:
return (9, "同花顺", sorted_ranks[:5])
elif self.check_four_of_a_kind(sorted_ranks):
return (8, "四条", self.get_four_of_a_kind_ranks(sorted_ranks))
elif self.check_full_house(sorted_ranks):
return (7, "葫芦", self.get_full_house_ranks(sorted_ranks))
elif is_flush:
return (6, "同花", self.get_flush_ranks(all_cards, suits[0]))
elif is_straight:
return (5, "顺子", sorted_ranks[:5])
elif self.check_three_of_a_kind(sorted_ranks):
return (4, "三条", self.get_three_of_a_kind_ranks(sorted_ranks))
elif self.check_two_pairs(sorted_ranks):
return (3, "两对", self.get_two_pairs_ranks(sorted_ranks))
elif self.check_one_pair(sorted_ranks):
return (2, "一对", self.get_one_pair_ranks(sorted_ranks))
else:
return (1, "高牌", sorted_ranks[:5])
def check_flush(self, suits):
检查是否同花
for suit in set(suits):
if suits.count(suit) >= 5:
return True
return False
def check_straight(self, ranks):
检查是否顺子
unique_ranks = sorted(set(ranks), reverse=True)
# 处理A-2-3-4-5的特殊情况
if 14 in unique_ranks:
unique_ranks.append(1) # 将A也作为1使用
for i in range(len(unique_ranks)
if unique_ranks[i]
return True
return False
def check_four_of_a_kind(self, ranks):
检查是否四条
for rank in set(ranks):
if ranks.count(rank) == 4:
return True
return False
def check_full_house(self, ranks):
检查是否葫芦
three_found = False
two_found = False
for rank in set(ranks):
count = ranks.count(rank)
if count == 3:
three_found = True
elif count == 2:
two_found = True
return three_found and two_found
def check_three_of_a_kind(self, ranks):
检查是否三条
for rank in set(ranks):
if ranks.count(rank) == 3:
return True
return False
def check_two_pairs(self, ranks):
检查是否两对
pairs = 0
for rank in set(ranks):
if ranks.count(rank) == 2:
pairs += 1
return pairs >= 2
def check_one_pair(self, ranks):
检查是否一对
for rank in set(ranks):
if ranks.count(rank) == 2:
return True
return False
# 以下是一些辅助方法,用于获取特定牌型的相关牌值
def get_four_of_a_kind_ranks(self, ranks):
four_rank = None
kickers = []
for rank in set(ranks):
if ranks.count(rank) == 4:
four_rank = rank
else:
kickers.append(rank)
WPK下载return [four_rank] + sorted(kickers, reverse=True)[:1]
def get_full_house_ranks(self, ranks):
three_rank = None
two_rank = None
for rank in set(ranks):
count = ranks.count(rank)
if count == 3:
if not three_rank or rank > three_rank:
three_rank = rank
elif count == 2:
if not two_rank or rank > two_rank:
two_rank = rank
return [three_rank, two_rank]
def get_flush_ranks(self, all_cards, suit):
flush_cards = [self.get_card_value(card) for card in all_cards if card[-1] == suit]
return sorted(flush_cards, reverse=True)[:5]
def get_three_of_a_kind_ranks(self, ranks):
three_rank = None
kickers = []
for rank in set(ranks):
if ranks.count(rank) == 3:
three_rank = rank
else:
kickers.append(rank)
return [three_rank] + sorted(kickers, reverse=True)[:2]
def get_two_pairs_ranks(self, ranks):
pairs = []
kickers = []
for rank in set(ranks):
if ranks.count(rank) == 2:
pairs.append(rank)
else:
kickers.append(rank)
pairs = sorted(pairs, reverse=True)[:2]
return pairs + sorted(kickers, reverse=True)[:1]
def get_one_pair_ranks(self, ranks):
pair_rank = None
kickers = []
for rank in set(ranks):
if ranks.count(rank) == 2:
pair_rank = rank
else:
kickers.append(rank)
return [pair_rank] + sorted(kickers, reverse=True)[:3]
def play_game(self):
开始游戏
print("开始扑克游戏!")
print(f"玩家数量: {self.num_players}")
# 发牌
self.deal_cards
# 展示初始手牌
for i in range(self.num_players):
print(f"玩家 {i+1} 的手牌: {self.players[i]}")
# 发公共牌
print("\
翻牌:")
self.deal_community_cards(3)
print(f"公共牌: {munity_cards}")
print("\
转牌:")
self.deal_community_cards(1)
print(f"公共牌: {munity_cards}")
print("\
河牌:")
self.deal_community_cards(1)
print(f"最终公共牌: {munity_cards}")
# 评估每个玩家的牌
print("\
牌力评估:")
player_scores = []
for i in range(self.num_players):
score, hand_type, high_cards = self.evaluate_hand(self.players[i])
player_scores.append((score, high_cards, hand_type, i))
print(f"玩家 {i+1}: {hand_type}, 关键牌: {high_cards}")
# 确定赢家
winner = max(player_scores, key=lambda x: (x[0], x[1]))
print(f"\
赢家是玩家 {winner[3]+1}! 牌型: {winner[2]}")
# 运行游戏
if __name__ == "__main__":
game = PokerGame(num_players=4)
game.play_game
这个扑克游戏实现了以下功能:
1. 牌组管理:
2. 发牌机制:
3. 牌型判断:
4. 游戏流程:
如果你想进一步完善这个游戏,可以考虑:
1. 添加下注系统
2. 实现玩家交互(真人玩家输入)
3. 增加AI对手
4. 添加 添加图形界面
5. 支持更多扑克变体
希望这个代码对你有所帮助!
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