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扑克脸代码—扑克游戏代码

2025-12-29 14:14:14
38次

以下是一个简单的Python扑克游戏实现,包含基本的扑克牌功能和游戏逻辑:

python

import random

import itertools

class PokerGame:

def __init__(self, num_players=4):

self.num_players = num_players

self.deck = self.create_deck

self.players = [[] for _ in range(num_players)]

munity_cards = []

def create_deck(self):

创建一副标准52张扑克牌

suits = ['♥', '♦', '♣', '♠']

ranks = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']

deck = [f"{rank}{suit}" for suit in suits for rank in ranks]

return deck

def shuffle_deck(self):

洗牌

random.shuffle(self.deck)

def deal_cards(self):

发牌给玩家

self.shuffle_deck

for i in range(2): # 每人发两张手牌

for player in range(self.num_players):

if self.deck:

card = self.deck.pop

self.players[player].append(card)

def deal_community_cards(self, num_cards=5):

发公共牌

for _ in range(num_cards):

if self.deck:

card = self.deck.pop

munity_cards.append(card)

def get_card_value(self, card):

获取牌的数值

rank = card[:-1] # 去掉花色

values = {'2': 2, '3': 3, '4': 4, '5': 5, '6': 6, '7': 7, '8': 8,

'9': 9, '10': 10, 'J': 11, 'Q': 12, 'K': 13, 'A': 14}

return values.get(rank, 0)

def evaluate_hand(self, hand):

评估一手牌的强度

# 将手牌和公共牌组合

all_cards = hand + munity_cards

# 分离花色和点数

suits = [card[-1] for card in all_cards]

ranks = [self.get_card_value(card) for card in all_cards]

# 按点数排序

sorted_ranks = sorted(ranks, reverse=True)

# 检查各种牌型

is_flush = self.check_flush(suits)

is_straight = self.check_straight(sorted_ranks)

if is_flush and is_straight and sorted_ranks[0] == 14: # A开头

return (10, "皇家同花顺", sorted_ranks[:5])

elif is_flush and is_straight:

return (9, "同花顺", sorted_ranks[:5])

elif self.check_four_of_a_kind(sorted_ranks):

return (8, "四条", self.get_four_of_a_kind_ranks(sorted_ranks))

elif self.check_full_house(sorted_ranks):

return (7, "葫芦", self.get_full_house_ranks(sorted_ranks))

elif is_flush:

return (6, "同花", self.get_flush_ranks(all_cards, suits[0]))

elif is_straight:

return (5, "顺子", sorted_ranks[:5])

elif self.check_three_of_a_kind(sorted_ranks):

return (4, "三条", self.get_three_of_a_kind_ranks(sorted_ranks))

elif self.check_two_pairs(sorted_ranks):

return (3, "两对", self.get_two_pairs_ranks(sorted_ranks))

elif self.check_one_pair(sorted_ranks):

return (2, "一对", self.get_one_pair_ranks(sorted_ranks))

else:

return (1, "高牌", sorted_ranks[:5])

def check_flush(self, suits):

检查是否同花

for suit in set(suits):

if suits.count(suit) >= 5:

return True

return False

def check_straight(self, ranks):

检查是否顺子

unique_ranks = sorted(set(ranks), reverse=True)

# 处理A-2-3-4-5的特殊情况

if 14 in unique_ranks:

unique_ranks.append(1) # 将A也作为1使用

for i in range(len(unique_ranks)

  • 4):
  • if unique_ranks[i]

  • unique_ranks[i+4] == 4:
  • return True

    return False

    def check_four_of_a_kind(self, ranks):

    检查是否四条

    for rank in set(ranks):

    if ranks.count(rank) == 4:

    return True

    return False

    def check_full_house(self, ranks):

    检查是否葫芦

    three_found = False

    two_found = False

    for rank in set(ranks):

    count = ranks.count(rank)

    if count == 3:

    three_found = True

    elif count == 2:

    two_found = True

    return three_found and two_found

    def check_three_of_a_kind(self, ranks):

    检查是否三条

    for rank in set(ranks):

    if ranks.count(rank) == 3:

    return True

    return False

    def check_two_pairs(self, ranks):

    检查是否两对

    pairs = 0

    for rank in set(ranks):

    if ranks.count(rank) == 2:

    pairs += 1

    return pairs >= 2

    def check_one_pair(self, ranks):

    检查是否一对

    for rank in set(ranks):

    if ranks.count(rank) == 2:

    return True

    return False

    # 以下是一些辅助方法,用于获取特定牌型的相关牌值

    def get_four_of_a_kind_ranks(self, ranks):

    four_rank = None

    kickers = []

    for rank in set(ranks):

    if ranks.count(rank) == 4:

    four_rank = rank

    else:

    kickers.append(rank)

    WPK下载

    return [four_rank] + sorted(kickers, reverse=True)[:1]

    def get_full_house_ranks(self, ranks):

    three_rank = None

    two_rank = None

    for rank in set(ranks):

    count = ranks.count(rank)

    if count == 3:

    if not three_rank or rank > three_rank:

    three_rank = rank

    elif count == 2:

    if not two_rank or rank > two_rank:

    two_rank = rank

    return [three_rank, two_rank]

    def get_flush_ranks(self, all_cards, suit):

    flush_cards = [self.get_card_value(card) for card in all_cards if card[-1] == suit]

    return sorted(flush_cards, reverse=True)[:5]

    def get_three_of_a_kind_ranks(self, ranks):

    three_rank = None

    kickers = []

    for rank in set(ranks):

    if ranks.count(rank) == 3:

    three_rank = rank

    else:

    kickers.append(rank)

    return [three_rank] + sorted(kickers, reverse=True)[:2]

    def get_two_pairs_ranks(self, ranks):

    pairs = []

    kickers = []

    for rank in set(ranks):

    if ranks.count(rank) == 2:

    pairs.append(rank)

    扑克脸代码—扑克游戏代码

    else:

    kickers.append(rank)

    pairs = sorted(pairs, reverse=True)[:2]

    return pairs + sorted(kickers, reverse=True)[:1]

    def get_one_pair_ranks(self, ranks):

    pair_rank = None

    kickers = []

    for rank in set(ranks):

    if ranks.count(rank) == 2:

    pair_rank = rank

    else:

    kickers.append(rank)

    return [pair_rank] + sorted(kickers, reverse=True)[:3]

    def play_game(self):

    开始游戏

    print("开始扑克游戏!")

    print(f"玩家数量: {self.num_players}")

    # 发牌

    self.deal_cards

    # 展示初始手牌

    for i in range(self.num_players):

    print(f"玩家 {i+1} 的手牌: {self.players[i]}")

    # 发公共牌

    print("\

    翻牌:")

    self.deal_community_cards(3)

    print(f"公共牌: {munity_cards}")

    print("\

    转牌:")

    self.deal_community_cards(1)

    print(f"公共牌: {munity_cards}")

    print("\

    河牌:")

    self.deal_community_cards(1)

    print(f"最终公共牌: {munity_cards}")

    # 评估每个玩家的牌

    print("\

    牌力评估:")

    player_scores = []

    for i in range(self.num_players):

    score, hand_type, high_cards = self.evaluate_hand(self.players[i])

    player_scores.append((score, high_cards, hand_type, i))

    print(f"玩家 {i+1}: {hand_type}, 关键牌: {high_cards}")

    # 确定赢家

    winner = max(player_scores, key=lambda x: (x[0], x[1]))

    print(f"\

    赢家是玩家 {winner[3]+1}! 牌型: {winner[2]}")

    # 运行游戏

    if __name__ == "__main__":

    game = PokerGame(num_players=4)

    game.play_game

    代码说明

    这个扑克游戏实现了以下功能:

    1. 牌组管理

  • 创建一副标准的52张扑克牌
  • 洗牌功能
  • 2. 发牌机制

  • 给每位玩家发两张底牌
  • 分阶段发公共牌(翻牌、转牌、河牌)
  • 3. 牌型判断

  • 皇家同花顺
  • 同花顺
  • 四条
  • 葫芦
  • 同花
  • 顺子
  • 三条
  • 两对
  • 一对
  • 高牌
  • 4. 游戏流程

  • 初始化游戏和玩家
  • 发牌并展示
  • 评估每个玩家的牌力
  • 确定赢家
  • 扩展建议

    如果你想进一步完善这个游戏,可以考虑:

    1. 添加下注系统

    2. 实现玩家交互(真人玩家输入)

    3. 增加AI对手

    4. 添加 添加图形界面

    5. 支持更多扑克变体

    希望这个代码对你有所帮助!

    下一篇: 扑克跃动新篇 2025-12-30

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    联系电话:13594780338

    联系人:李总

    邮箱:j9·com@j9.com

    公司地址:嘉峪关市溜慧湾174号


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